1. gameplay
2.pac man
3.ghost
I did my best to get an authentic pacman feel, because kodu has some programing limitations the ability for pacman eating his opponents isn't available when he collects the bigger apple. so, instead a speed boost was added to pacman whenever he collects the bigger apple. Though the overall theme is the same between my pacman and the original.
The game seemed to be easier when the ghosts were wandering around, so instead them always chasing you added an extra challenge to the game. The ghosts are naturally faster than you, unless you collect the blue power-up apples, giving you a 3x speed boost.
not many difficulties, just due to kodus coding limitations, not all authentic pacman powers were available to be added, so thinking of new ones was the only option.
The Beta testers suggested to make the kodu a bit faster, and to add a ending "you win" or "game over" sign for if you collect all apples or get killed by the ghost.
I would probably think of new power ups and possibly could add levels, and expand it into a new pacman "map" kind of game.
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