1.Big games seem to be focused on a competitive feel for a game, its loaded with constant content and variety enough to make it cost around 80$. In dependant is designed to be a game to just sit down and relax and have some fun.

2. Time, money and such were the main problems. They were stressed over the games success which overall slew down the upload which everyone was complaining about (its launch day)

3. I think I would like the fact that you can fully express yourself in one smaller game instead of making a game that purely for entertainment. A bad thing would be the fact that its a limited amount of people, having stress loaded all on your shoulders other than having it spread out amongst the rest of the dev team.

4. Its probably just Give a plan, and be organised and focus on yourself, most of the devs got stressed out and pretty much entered depression by just fans loading comments onto them.

5. It seems that they can share there thoughts through a game, and thats their goal.

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